#pragma once
#include "stdafx.h"
using namespace sf;
class Chicken;

class ChickenDefGame;

class Nest:public sf::Sprite{
    float temp;
    static const float maxTemp;
    Chicken *currentChicken;
    Nest();
	ChickenDefGame *game;
    public:
    static Nest *Instance();
	void SetGame(ChickenDefGame* _game);
	void Update(float dt);
	void AddTemp(float cant);
	void SetChicken(Chicken *current);
	Chicken * GetChicken();
	void Reset();
};

